I'd agree with this if pre-4.1 conquest and valor were equivalent effort to get.
When pvers can cap their valor points in 20 minutes, then maybe we can talk. Even with this significant nerf, World of Warcraft Gold it's still MUCH faster to cap conquest than it is valor, especially since your competition gets dumbed down to your level as you lose games.
Nothing seek, nothing find. You need to take action and search for what you need in your life. The popular computer MMOs lead us to a gorgeous journey.
Sunday, September 28, 2014
Thursday, September 25, 2014
Tell them to stop nerfing everything
It's noticeable. The Eagle boss in ZA was bugged and it was fixed in yesterday. Seriously that's a quick turn around so you can see that there are people reading.
P.S. I work from home too on my time off,euwowgold except I don't like my company like you like yours. =P
P.P.S. Tell them to stop nerfing everything. It's been driving me nuts since vanilla.
P.S. I work from home too on my time off,euwowgold except I don't like my company like you like yours. =P
P.P.S. Tell them to stop nerfing everything. It's been driving me nuts since vanilla.
Tuesday, September 23, 2014
expand a community around that
The problem is this does not actually really resolve anything. So you make friends with someone on another realm and then what? The only way you can really interact with them is now through chat. They are not on your realm so you are highly limited in what you can do with them other then maybe 5 mans and short of convincing them to transfer there wow gold online is no way to expand a community around that.
I have a bunch of friends on another realm due to transferring in BC and I have tried to keep in touch with them over the years and while RealID helped this greatly it is only a very small difference in the long run and just does not compare to people being on the same realm or guild with you.
I have a bunch of friends on another realm due to transferring in BC and I have tried to keep in touch with them over the years and while RealID helped this greatly it is only a very small difference in the long run and just does not compare to people being on the same realm or guild with you.
Sunday, September 21, 2014
Do you have plans to make content for 25 players more appealing in patch 4.2?
The supposition that easier content is less appealing in the question is a bit puzzling given how few guilds have been able to finish the heroic 25 encounters. In any event, it wasn’t that we set out to make sure 10s and 25s were different. If anything,buy cheap wow gold we wanted to make sure that 25s weren’t significantly harder, since many of the 25-player guilds were convinced we were trying to force them to become 10-player raiding guilds.
There were some fights at launch where 10s were too challenging (and some fights where the opposite was true), but we view those as nails in a board that need to be either beat down or pried up until they are more even with everything else. Progress in NA and EU on the 25-player content was faster than on the 10-player content, but this was probably largely because most progression oriented guilds in those regions were already focused on 25-player raids. This is also a regional difference. In Korea for example, there are a lot of hardcore raiding guilds focused on heroic 10-player content.
There were some fights at launch where 10s were too challenging (and some fights where the opposite was true), but we view those as nails in a board that need to be either beat down or pried up until they are more even with everything else. Progress in NA and EU on the 25-player content was faster than on the 10-player content, but this was probably largely because most progression oriented guilds in those regions were already focused on 25-player raids. This is also a regional difference. In Korea for example, there are a lot of hardcore raiding guilds focused on heroic 10-player content.
Thursday, September 18, 2014
Death Strike or whether to apply tanking debuffs
Related, we understand that some DKs don’t like having to make the decision about whether to Death Strike or whether to apply tanking debuffs. That’s really the tension that’s supposed to be at the heart of any resource system -- I have a limited allotment of X, so wow gold guide at this moment do I want to use X on this one ability or on a separate ability? Again, a possible solution is to put the choice of which play style to use in the hands of the player. We could offer a talent or glyph (or something) that lowers the cooldown of Outbreak for instance, without turning Blood DKs into a spec that can play optimally by pushing nothing but Death Strike. It’s something we’ll consider.
Monday, September 15, 2014
damage only receiving 50% bonus critical damage
As we’ve discussed in the past, any time a class has a meaningful portion of its damage only receiving 50% bonus critical damage, it’s going to be difficult for crit rating to be an attractive stat. We’d certainly prefer if haste were a more attractive stat for Enhancement shaman. For many other melee classes, the great value of haste lies in its ability to increase resource generation. Enhancement shaman are not generally limited by any resource, so aside from more auto-attack damage and Windfury/Flametongue procs,cheap Wow Gold eu haste currently yields more Maelstrom Weapon charges. We’ve thought about taking steps to make Maelstrom Weapon a more central mechanic for the Enhancement shaman spec, which would in turn make haste potentially much more valuable, but don’t currently have any firm solution to announce.
Thursday, September 11, 2014
It depends a lot on what your group can manage
We think one of the biggest challenges in encounter design for a 7-year old game is coming up with mechanics that long-time players haven’t seen a dozen times before. To that end, we're really reluctant to put too many constraints on encounter design. The majority of our fights have 2 tanks and we think that’s close enough. Shoe-horning World of Warcraft Gold a 2nd tank role into a fight for which it doesn’t really fit doesn’t make that 2nd tank feel any more heroic – they are often just soaking cleaves, doing taunt swaps, or corralling adds or something.
On normal mode Firelands, the numbers are tuned such that you can get away with comps with fewer tanks and healers, if you’re overgeared or fairly skilled. In Heroic mode, there is only one fight (Majordomo) designed as a single tank fight. Some guilds use one tank on Baelroc, but that puts a lot of stress on the healers, and we see a lot of guilds use two as well. We also see DPS sometimes try to tank, or see tanks tank in DPS gear. It depends a lot on what your group can manage.
I’ll also point out that we had a much more inconsistent number of tanks before dual spec was introduced. It’s not really a dual spec issue at all. We wouldn’t expect a lot of zero tank or five tank fights. But again, it’s more important for us to have diverse, fun encounters than for everyone in the raid to get equal time in the spotlight on every single encounter. If you never get your time, that’s another matter, but I don’t think we’re there. On the other hand, some fights (Shannox and Alysrazor) give two tanks some really fun things to do.
7 also isn’t a lot of bosses (in terms of pure head count, not content or quality), so it’s hard to extrapolate a lot of “trends” at this point.
On normal mode Firelands, the numbers are tuned such that you can get away with comps with fewer tanks and healers, if you’re overgeared or fairly skilled. In Heroic mode, there is only one fight (Majordomo) designed as a single tank fight. Some guilds use one tank on Baelroc, but that puts a lot of stress on the healers, and we see a lot of guilds use two as well. We also see DPS sometimes try to tank, or see tanks tank in DPS gear. It depends a lot on what your group can manage.
I’ll also point out that we had a much more inconsistent number of tanks before dual spec was introduced. It’s not really a dual spec issue at all. We wouldn’t expect a lot of zero tank or five tank fights. But again, it’s more important for us to have diverse, fun encounters than for everyone in the raid to get equal time in the spotlight on every single encounter. If you never get your time, that’s another matter, but I don’t think we’re there. On the other hand, some fights (Shannox and Alysrazor) give two tanks some really fun things to do.
7 also isn’t a lot of bosses (in terms of pure head count, not content or quality), so it’s hard to extrapolate a lot of “trends” at this point.
Tuesday, September 9, 2014
in the game anymore through any means
If there are sets which are extremely popular with players and cannot be obtained in the game anymore through any means, we'll consider making them available elsewhere. I believe another Community Manager pointed out that the original vanilla dungeon sets and death knight starter area set are good examples of this.
It is, however, not extremely free wow gold likely you'll see a lot of sets which are no longer possible to obtain be added back in for 4.3. We'll be expanding upon Transmogrification over time, in which case we'll absolutely consider adding highly coveted "out-of-stock" sets elsewhere.
Keep in mind though most of the original raid and PvP sets can still be obtained in the game.
It is, however, not extremely free wow gold likely you'll see a lot of sets which are no longer possible to obtain be added back in for 4.3. We'll be expanding upon Transmogrification over time, in which case we'll absolutely consider adding highly coveted "out-of-stock" sets elsewhere.
Keep in mind though most of the original raid and PvP sets can still be obtained in the game.
Thursday, September 4, 2014
allowing for many more facial animations
Art Director Chris Robinson spoke on this just moments ago at the BlizzCon Open Q&A panel. It was in reply to an attendee who brought up that, in the art panel, it was explained that the pandaren model has 10 times the bone structures of the classic races, allowing for many more facial animations.
To paraphrase his statement --European WoW Gold which isn't too different from what I've said here on the forums before -- we absolutely plan on updating the existing models. As Chris mentioned, we want to make sure we preserve the look and feel of the original models players have come to know and love, while vastly improving their model and animation quality to be more in-line with the newer races.
We're not going to hide behind the statement that too many players will get mad if we tamper with their models, but it's a concern -- not a concern that's going to stop us from doing it, however. I want to stress as well that it's a massive undertaking to go back and do this. And to a lot of people it's something that won't be considered shiny new content. But not only do we hear the masses of players calling for this update, we really feel it's time to bring them up to par with newer models as well.
The game continues to age, but as we have no plans of slowing down on development any time in the near future, we want to keep updating and polishing it to stand the test of time (again, without sacrificing the look and feel which has brought players in over the years).
To paraphrase his statement --European WoW Gold which isn't too different from what I've said here on the forums before -- we absolutely plan on updating the existing models. As Chris mentioned, we want to make sure we preserve the look and feel of the original models players have come to know and love, while vastly improving their model and animation quality to be more in-line with the newer races.
We're not going to hide behind the statement that too many players will get mad if we tamper with their models, but it's a concern -- not a concern that's going to stop us from doing it, however. I want to stress as well that it's a massive undertaking to go back and do this. And to a lot of people it's something that won't be considered shiny new content. But not only do we hear the masses of players calling for this update, we really feel it's time to bring them up to par with newer models as well.
The game continues to age, but as we have no plans of slowing down on development any time in the near future, we want to keep updating and polishing it to stand the test of time (again, without sacrificing the look and feel which has brought players in over the years).
Tuesday, September 2, 2014
before deciding to post this thread
It's not irrelevant, particularly given almost everything that happens after the Cataclysm and Deathwing's demise is centered around the discovery of this new continent. These forgotten lands, as well as the way the Horde and Alliance go about exploring them, are central World of Warcraft Gold to the overall story line (much like Illidan and the Burning Legion were to The Burning Crusade, the Lich King and his Scourge were to Wrath of the Lich King, and Deathwing's destructive return to Azeroth was in Cataclysm).
I'm not sure I understand your argument. It feels like you're claiming we're naming the expansion after a new race's starting zone (not true) and arguing that's "jumping the shark." If you're only taking issue with the title, I don't think that qualifies for such a label at all. More importantly though, I get the sense you learned only two bulleted details about the expansion (new race and new land to explore) before deciding to post this thread.
I'm not sure I understand your argument. It feels like you're claiming we're naming the expansion after a new race's starting zone (not true) and arguing that's "jumping the shark." If you're only taking issue with the title, I don't think that qualifies for such a label at all. More importantly though, I get the sense you learned only two bulleted details about the expansion (new race and new land to explore) before deciding to post this thread.
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