Sunday, August 10, 2014

Ability Consolidation and Refinement

Shaman had a number of extra abilities that were consolidated to provide a smoother rotation flow. Mana regeneration and mana costs for Elemental and Enhancement were made compensate for abilities removed via Ability Pruning. The removal of Weapon Imbues was significant. There was always one right answer for each specialization, and so euwowgold we made the appropriate Weapon Imbue passive to each spec, or tuned abilities around its removal.

Finally, there’s the removal of Rolling Thunder. In concept, this is a simple merger of Rolling Thunder into Fulmination, but also with some consolidation of its effects; the mana recovery component was removed along with other mana changes, and the random chance was removed while maximum stack size was increased to compensate. The randomness in Rolling Thunder became redundant, because there already was a source of randomness in Elemental Overload now that Multistrikes trigger it.

    Ancestral Spirit’s mana cost has been reduced by 95%.
    Elemental Fury has been removed. Elemental Shaman now naturally have critical strike damage increased to 250% of normal damage.
    Echo of the Elements has been redesigned. The Shaman's spells and abilities have a chance to trigger Echo of the Elements, causing their next short-cooldown spell or ability to not trigger a cooldown.
        Elemental: It may be used on Earth Shock, Flame Shock, Frost Shock, Earthquake, or Lava Burst.
        Enhancement: It may be used buy wow gold on Earth Shock, Flame Shock, Frost Shock, Fire Nova, Lava Lash, or Stormstrike.
        Restoration: It may be used on Unleash Life, Purify Spirit, or Riptide.
    Elemental Oath and Unleashed Rage have been removed.
        Grace of Air now also provides 5% Haste to all party and raid members.
    Flametongue Weapon and Windfury Weapon have been removed.
        Enhanced Weapons is a new passive ability available to Enhancement Shaman, causing main-hand weapon attacks to have a chance to trigger 3 extra attacks, and off-hand weapon attacks to deal additional fire damage.
        Lava Lash’s damage done is no longer increased by Flametongue Weapon, and its damage has been increased to compensate.
    Flurry’s duration has been increased to 30 seconds.
    Frost Shock no longer generates additional threat.
    Greater Healing Wave has been renamed to Healing Wave.
    Healing Tide Totem now heals all party or raid members, but amount healed per target has been reduced to compensate.
    Lava Lash now spreads Flame Shock to up to 6 nearby enemies (up from 4 enemies).
    Rolling Thunder has been removed.
        Elemental Shaman Mana regeneration has been increased by 50% to compensate.
        Fulmination now causes Lightning Bolt and Chain Lightning damage and multistrike damage to always generate an additional Lightning Shield charge, up to a maximum of 15. Earth Shock will consume any charges beyond 1, dealing their total damage to the enemy target.
    Shamanistic Rage no longer reduces Mana costs while active.
    Thunderstorm no longer regenerates Mana.
    Totems will no longer cause hostile creatures to enter combat with the Shaman based on proximity.
    Unleash Elements has been split into different versions based on specialization.
        Unleash Elements is now http://www.euwowgold.com/ available only to Enhancement Shaman, and now increases attack speed by 60% (up from 50%), and increases the damage of the Shaman’s next Fire spell by 40% (up from 30%), but no longer deals direct damage or requires an enemy target.
        Unleash Flame has been made into a separate ability available only to Elemental Shaman, and now increases the damage of the Shaman’s next Fire spell by 40% (up from 30%), but no longer deals direct damage or requires an enemy target.
        Unleash Life has been made into a separate ability available only to Restoration Shaman, and now heals an ally and increases the effect of the Shaman’s next direct heal by 30%.
        Unleashed Fury now provides similar benefits, but applied as buffs to the Shaman instead of debuffing an enemy. For Enhancement Shaman, it now grants 5% increase Multistrike chance instead of causing auto-attacks to trigger Static Shock.
    Water Shield now only triggers from melee attacks.
        Mana costs for Restoration Shaman have been adjusted to compensate.
    Resurgence no longer requires Water Shield to be active.

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