Saturday, April 25, 2015

How do you make the world immersive

How do you make the world immersive by not allowing people to fly?

Oh look, this mount of mine can fly pretty much anywhere. IoT has a decent reason I cant, flying stuff with trolls on them will shoot me down. IT doesnt have such a defense as there are birds that are large and can carry a player flying about, but sure magic or w/e.
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Then I come to Draenor. When I was in outlands i could fly. Draenor is a more stable place then Outlands so....now I cant fly? Huh, wonder how that works?

And no, do not compare this to some legendary quest line. The reward is something WE SHOULD ALL already have. If you want us to not fly in some places, go for it. No flying everywhere? Its just hilarious how much it doesn't make sense.

Tuesday, April 21, 2015

it because it relies on the skill

Care to explain?

I don't see how three players queuing arena counts as single player content, is it because it relies on the skill on the individuals much more than other tasks in this game? Anyways, the team work and synergy in a 3v3 team is what makes them succeed. euwowgold

Wednesday, April 15, 2015

I'd just like to see how this plays out

I'd just like to see how this plays out before passing any kind of judgment. I do question what drop rates on gear will be like though (as far as personal loot I suppose.) If we're clearly going to be subject to RNG on the stats of a piece of gear, will we www.euwowgold.com also have to be hoping we even get gear at the same rates as today? It would like rolling the dice 4 times (gear or not, socket, ilvl bonus, tertiary stats) and it I feel like it could POTENTIALLY be extremely frustrating if certain modifiers were rare on top of even the chance of loot dropping. I know these modifiers are supposed to be a bonus, and even lining up all 3 should be rare, however I'm just concerned about the potential for RNG to become a huge whine factor.

Saturday, April 11, 2015

What I think I like most of Blizzard

What I think I like most of Blizzard plans(besides being able to make events for anything) is the LFG part... Not so much as because I will be in LFG, but more so to be able to easily find someone when im sitting with 9 or however many people and waiting for 1 more..
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Have to think, with this being used acrossed all players, that list of groups in LFM is going to be quite large.. Will suck to be in the middle or bottom of that list waiting for someone to scroll down to my group to decide to join. The LFG side of this will eliminate that and get my group going much quicker.. Good move Blizzard...

Tuesday, April 7, 2015

And what of Dismiss Pet?

And what of Dismiss Pet? That was nerfed from 2s to 3s for a reason that no longer applies. Could we maybe even drop it further for PvE convenience? Any ability to 'pet twist' was already nerfed with the changes to pet buffs (i.e., they drop off almost immediately if a new pet is summoned), so it's just a QoL thing for PvE hunters. wow gold guide

Wednesday, April 1, 2015

If Blizzard were to decide that a 1.25 multiple

If Blizzard were to decide that a 1.25 multipler of item level and MOB level were appropriate, then Deathwing, for example, would be a 106.25 ilvl boss, meaning that a level-appropriate group would require an average item level of 106 for the encounter (10H).
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Now, if Blizzard also decide that the PLAYER'S multipler was 1.5, this would mean that a L85 downconverted player would have an ilvl of 127.5, a L90 of 135, and L100 of 150.

Obviously, there's a universe of maths I haven't dealt with there, but I suspect that the linear versus exponential scaling will be solved in down-conversion by giving a smaller multiplier to the mobs than is given to the player. Still a linear multiplier, though.